

That struck me as pretty cool, even if it is really just eye candy. You can zoom in on various areas of your base (gym, cafeteria, firing range) and see YOUR DUDES walking around. Oh well, I'll almost definitely buy it regardless.Īlso, I wasn't aware of Xenonauts, I'll definitely have to check that one out now. It looks like a great game, I just still don't understand why we have to lose cool stuff when we're supposed to be progressing forward with technology.

I always thought it was funny naming them after my friends/family, it made it that much more important that they don't die. In this, I wonder if there will be any red-shirts at all.īut it sounds like there are other small things that they kept intact, like being able to name your soldiers. In the original I would save before every turn, and my top ranked guys would always get a reload if something went horrible, but I'd let the rookies die often. Having such a small group also makes me really really not want to lose anyone. I guess that can't really happen in this style. It would be really cool when a small group of 3 or so guys were checking out a gas station and get taken out. Other times I would send out the whole squad (however many, like 16+) to make a net. Sometimes I'd send out the rookies as fodder/training. Having a large squad touch down with only a few veterans was pretty sweet too. It could be annoying to have a small listening post style base with a skeleton crew get invaded, but that really added something to the game too. Not being able to have your base invaded makes me very sad.

I gotta say, it's the little things that helped make X-COM so fun. Looks like you answered it for me in the OP.

I think they're doing a great job, but after watching the videos, I was wondering how they would pull off base invasions. AFAIK Xenonauts will have random terrain, but the combat does not look as good as the one in XCOM EU from what I've seen. This other video shows some gameplay, looks very satisfying.īeing that it comes from Firaxis (albeit without Brian Reynolds) I have my hopes up for this one, however as pointed in some of the comments, the teams look to be of up to 6 marines only, infinite ammo, no base attacks by the aliens and no random terrain, so I don't know. In this video they talk about the base and the different facilities, which look very good I must say, they also talk about the trade offs the player has to make, emphasizing some facilities over others, nice strategic element. Be warned, both videos have some spoiler content. I've seen a couple videos and it looks to be very nice. I've searched for a thread about this game and could not find it.
